Then there were the Super Mario Galaxy games, which are among Mario’s finest adventures but also set themselves apart from the 1996 platformer. Super Mario Sunshine (an awesome game in its own right) was technically the successor to the Nintendo 64 classic, but upon playing it, fans discovered several elements that drastically changed the formula. Though we didn’t get a direct sequel to Super Mario 64, we still got plenty of great 3D Mario games. It’s also a sore reminder that we never got a Super Mario 64 Part 2, which is kind of disappointing. Kaze Emanuar wears his Mario fandom on his sleeve, and though his labor of love isn’t always the most playable game, it’s not without motivation and enthusiasm. It’s a project that’s full of ambition, but it’s also teeming with admiration for the original source material. Regardless of those issues - and it must be stressed, they are huge issues - SM64: Last Impact is still a compelling game. And due to the janky controls, it’s not uncommon to send Mario straight into an enemy or down a pitfall. It’s a bit too frustrating falling off the same ledge over and over just because the camera abruptly swings into a wall. Sadly, the aforementioned issues have kept me from finishing SM64: Last Impact, and I doubt I’ll ever play through it all. SM64: Last Impact, however, is plagued with far too many camera problems to be overlooked. Even the recent Ratchet & Clank reboot suffered from a few camera stutters here and there. Camera issues were common in platformers of the ’90s. It’s a shame, too, because the levels themselves are really great and just beg to be explored. This makes for an often unwieldy experience that’s not always fun. The controls are a bit too wonky and not nearly as precise as they were in the game that this fan project is based on. Unfortunately, SM64: Last Impact is far from being the perfect Super Mario 64 sequel. It’s Not Perfect, But It’s Admirable Nonetheless It’s fun to be able to ride around on Yoshi, especially after his not-so-significant (okay, pointless) appearance in the original Super Mario 64. essentially turns SM64: Last Impact into a sort of “greatest hits” of Mario abilities. And the inclusion of other classics like the Frog Suit and F.L.U.D.D. Seeing the Fire Flower in a game like this is awesome, because that’s one of the many power-ups that were sorely missed in Super Mario 64. But there are also new power-ups, such as the Flat Mushroom and Spider Mushroom. These include the Fire Flower, Frog Suit, Bee Mushroom, Yoshi, and even F.L.U.D.D. The original Super Mario 64, though amazing, was light in the power-up department, but SM64: Last Impact has a staggering 12 power-ups. There are new enemy types and brand new bosses. The game includes a whopping 130 Power Stars spread across a number of massive levels. Had this been released back in, say, 1998 as Super Mario 64 Part 2, players would’ve happily returned to the Mushroom Kingdom for another 3D Mario adventure.Ĭreator Kaze Emanuar undoubtedly put a lot of effort into creating SM64: Last Impact. This game genuinely looks like a product of the late ’90s, like a Nintendo 64 title that would’ve garnered mass attention. Seeing the new overworld and hearing the music start as I prepared to take control of Mario took me back to when I first I played Super Mario 64. Heart and Soulįrom the moment it begins, SM64: Last Impact feels like a special game. As such, it’s easily one of the most ambitious fan games to come along in recent history. SM64: Last Impact, on the other hand, looks and sounds like Super Mario 64 (a fan favorite to this day), but it introduces entirely new worlds. Remember Sonic Fan Remix several years ago? That was less an original game and more a collection of classic stages sporting a new coat of paint. While I think they can make for cool ideas, a lot of the time they tend to fall short of expectations. I’m not one to get overly stoked about fan games. Before this Switch Mario title appeared, though, Nintendo’s mascot was the subject of conversation due to a fan-made project titled SM64: Last Impact. Naturally, that caused folks to get excited, especially since the few seconds of the game that we saw looked pretty awesome. One game tucked away in that console trailer was a new 3D Mario platformer. The Switch, formerly NX, was unveiled in a three-minute long trailer that showcased the console’s big screen and portable capabilities, controllers, and a few tentative games. Nintendo has been a popular topic of discussion since finally revealing its next platform.
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